Tuesday, November 13, 2012

Some feedback on a concept roleplaying world?

For the better part of five years I've had this imaginary world called Amardom stuck in my head, always using it to tell my own stories. After awhile I decided that I wanted to share my passion for storytelling and creativity with others, but I didn't really know how. Five years later, I've made some progress, but I'm still stuck on figuring out how to make this concept work as an original roleplaying world, or whether it would even work at all. So, would you care to help a guy out and let me know what you guys think of my concept below?

Amardom is an original roleplaying world with a modern setting that is shaped by the stories that are played within it. There are two different types of roleplaying: World, and Traditional. World roleplaying involves players helping to shape the world around them by creating their own nations, and everything in them from cities to landmarks and more, and roleplaying as that nation. Thus, roleplayers could play out large scale scenarios (such as wars) using their own nation or the pre-made nations that are available for everyone to use. When using this type of roleplaying, players would narrate the events that unfold over a large scale of things, instead of just playing as one individual. World roleplaying is for serious roleplayers who love political intrigue and world building. Traditional roleplaying, on the other hand, is played out on a smaller scale, and usually involves roleplaying a specific plot or scenario, within the context of the roleplaying world around the players. Your standard "high school" roleplays, for instance, would be played out in a city of a player created or pre-made nation. The two types of roleplaying would often mix with each other creating interesting story telling opportunities for both types of roleplaying. For instance, a player could get his/her nation involved in a war, and then gather a group of players to roleplay a combat scene as a squad of spec ops soldiers from that person's nation. The whole idea is that players would have an active, community driven world that, just by playing in it, they help shape it.

So...that's the overall concept I've had in mind. Nothing's really set in stone, and I don't even know if I'm going to do anything with it.

Any ideas/suggestions/random comments?

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/vfAKS-HAKxg/viewtopic.php

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